I now wish that dungeoneering would have rescued Runescape

R wang
2 min readOct 19, 2021

Runescape itself went downhill significantly following the fact. So many Jagex items were introduced to runescape 2007 gold in an effort not to improve it but to earn more money such as bonus XP weekends. Removal of Trade Limits, the return of Wilderness without fixing bot issues first… leading an enormous botting of dragons, all high-level areas, trees, and slayers as well as Sorceress’ Garden. (February 1st 2011,)

Buy an 90-day Runescape card, get an Ornate Katana (June 20, 2011). Jagex Loyalty Programme (June 28, 2011) Refer-a-friend program and earn yourself an experience bonus of 10% lasting one week [Jagex seemingly unaware that players were not inviting their friends to begin playing Runescape but were referring their second Runescape account(s) to be their friend(s) “new” to Runescape, and then giving their primary account the experience bonus of 10% to refer a friend[August 18, 2011]. (August 18 19th, 2011).

I now wish that dungeoneering would have rescued Runescape in the same way Jagex had aspired to usher in a new era in Runescape gameplay… Had the 25th skill helped bring in more people to Runescape, maybe those people at Insight Venture Partners would have left Runescape to its own devices.

Fly on the Wall and listen to the IVP/Jagex meeting 2010. Representatives of Insight Venture Partners to Jagex The meeting focused on Jagex’s cashflow. You led us to believe that the updated “dungeoneering” update that was announced in April 2010 would increase your share of the gamers’ market. It was a mistake to believe that your cash flow had improved since April 2010. It was your time to shine. We’re taking it on our own.

Source? Source? Consider that the post’s beginning does not say “Here are the facts” It’s “hypothesis” So it’s reasonable to cheap RuneScape gold believe I was the author “Fly at the wall listening” during the IVP/Jagex meeting in 2010.

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